Hack 04 β June 2020
Things people did
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Mike and Alan worked on a collaborative podcast listening site, which supports dark mode and is seconds away from being fully VC Funded π΅.
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Peter implemented a Rust grpc-based server, supporting multiple games/players for an existing Python game π¦π³π.
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Iulian built an Ubuntu VM and investigated snap packages. He then explained to us how they work and why theyβre useful πββοΈ.
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Jane sewed a lot of face masks, becoming by far the most valuable thing to occur in RemoteHack to date π· π π΅.
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Ben and Adam podcastedπ΅ and got excited about burritosπ΅. Ben also unboxed a controllerπ΅.
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Adam created a micromaterials site to highlight exemplar code, linking directly to the source in GitHub.
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James wrote a backend in python for a card game, in a way that it could be extended to other games in the future!
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Kip joined a live-coding session, and was part of a bizzare chain of VS-Code β ngrok β webrtc dev servers.
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Dan, Ben and Ryan built on Benβs peer-to-peer gRPC code to create the Lobster Lobbing Spacesteroids game. Ryan got far too excited about using emojis as game elements, and Dan showed us how to add support for Xbox/Playstation controllers using the Gamepad API.
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Ryan pulled his runs and rides from the Stava API, and visualised how they change over time.